Review about apple vision pro

"Apple has spent almost a decade developing the Vision Pro, and it shows. Everything about it is spectacular, from the exquisite design to brilliant visuals that blend the real with the fantastical, to the versatility that puts other mixed-reality headsets to shame.


The fact that, even after all that work, there are still limitations are frustrating. Sure, I want a sub-1lb/500g headset that somehow integrates the battery; and, of course, I want it to cost $500. The state of the art, even Apple's bleeding-edge form of it, isn't there yet. None of that, however, makes me think less of the Vision Pro. It's a stunning achievement in industrial design and technology that translates the inscrutable worlds of AR, VR , and mixed reality into an experience that pretty much anyone can understand and enjoy.


Using your gaze and gestures (finger taps, long pinch, pull) to control a computer is the intuitive technology control you didn't know you were missing – the millimeter precision is more like what you'd expect from a seasoned OS, not the brand new Vision Pro platform, visionOS, Apple introduced nine months ago. Apple got this right on the first try, and it could become as second-nature as tapping, pinching, and swiping on an iPhone or iPad is today.


As a new computing platform, the Vision Pro is rich with features and possibilities. The fact that it does so many things so well, and that they work and make sense, is a legacy to Apple's efforts. I've been marveling at the attention to detail, and at how a bleeding-edge, V1 product can feel so finished and complete. Apple has created a headset that I'm itching to wear almost every day, and if I did nothing but work in it the Vision Pro would transform my life. I've long dreamed of having a 150-inch or larger workspace, but I couldn't imagine how it would be practical or, more importantly, viewable. With the Vision Pro, I get an almost unlimited desktop that makes me want to never return to the confined space of my laptop.


I've rarely tested a technology that has moved me in the way the Vision Pro does. Spatial videos are so achingly real that they instantly trigger an emotion that a flat image might not. Being up close with otherworldly or prehistoric creatures that seem to almost see me is at once jarring and thrilling. To pull this off, you need more than great apps, software, developers, and artists; you need a cohesive system that brings it all to life. The Vision Pro does it time and again, with 23 million pixels of imagery, spatial audio that travels the distance from band-bound speakers directly to your ears, and eye-tracking that knows your gaze better than you do.


I struggled to find the best fit, and while I can now wear the Vision Pro for hours, my face reminds me afterwards that it's not built for this. I've struggled on occasion to find a fit that doesn't cause me some niggling discomfort (although the more immersed I get, the less I feel anything).


I don't mind the external battery, but it feels not quite up to the task when you want to watch a 3D movie and power seems to drain at double speed. Thank goodness the battery can be plugged in for continued use.
While I think the outside-in pass-through technology that marries the real and computer-generated worlds is among the best I've seen, Apple's attempts to keep you connected to people in front of you and through, say, FaceTime calls, need work. Personas are just this side of creepy, and EyeSight, which shows a video of your eyes to those around you on the exterior screen, looks a bit scary. Then there's the price, which is overwhelming, and will be an instant turnoff for many. I wonder, though, if they might feel differently after their first experience – I'd argue that they will decide they want a Vision Pro, and the only question will be how they can afford it.